Been playing around with this. Started as a rastically different piece, but I'm working it as I go, so could keep changing onto something different again, even though it feels as a more solid piece now.
Been playing around with this. Started as a rastically different piece, but I'm working it as I go, so could keep changing onto something different again, even though it feels as a more solid piece now.
I've been doing some testing to avoid cards and use xgen inside marmoset, so far is working good. The eyebrows are looking quite messy but they're just for testing purposes. Will do a few more iterations and get into the whole hair.
update:
This is just a quick fibermesh I did to test out some geometric hair in marmoset instead of hair cards, similar to unreal with alembic. I'm planning on doing some further tests with xgen but for now im fairly happy with it. Just material values, it doesen't use any input map.
some more work. Gonna jump into the hair now, and then come back to the textures to adjust them and do the final pass.
Art study I'm doing in marmoset trying to achieve the arcane look. Still need a lot of work on the textures but I think it is worth sharing a as a wip at this point.
Got back to it!
Some mayor changes on the lighting, and just optimizing geo a bit so marmoset works faster.
Next on is to start putting in the works on the cloths.